Enter multistrike. Minions cannot gain charges this way: They are nearby allies, not party. 1. So that's fine. Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area Deals (29. (5-6)% increased Damage per Frenzy Charge: one_hand_weapon 1000 (5-6)% increased Damage per Power Charge: one_hand_weapon 1000Here we will not be using any unique item , but we will combine several source of frenzy generation 1) Flicker quality => 20% chance to gain frenzy charge on hit 2) Blood rage => 25% chance to gain frenzy charge on kill (only for map) 3) Poachers mark => 25% chance to gain frenzy charge on kill (only for map)12% chance to gain a Frenzy Charge when you Hit your Marked Enemy. Eternal Fervour - 10% chance to gain a Frenzy Charge on Hit, which is a near 100% uptime. 25% increased Attack Speed Buff grants 0. Badge of the Brotherhood. Quote this Post. I'm sure there's huge potential in here, but i'm still new to poe and have enough troubles with making my actual build usable already, so my head. I tried using doedre's skin to get 6 curses but of course, assassins mark and poachers mark only grant charges on kill. 4 seconds. A build that generates frenzy charges would be quite fitting. on Aug 22, 2022, 6:32:32 PM. Cost: 10 Mana. <One Endurance Charge mod>. Level: 1: Effect (15-20)% chance to gain a Frenzy Charge when Hit: Granted Buff Id: Aura Radius (if any), in 0. 2 Scaling per frenzy charge 5. Old frenzy charge at 3 and 7 charges: 15% increased attack speed - > 35%. Turquoise Amulet Requires Level 60 + (16-24) to Dexterity and Intelligence (7-10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge. View Staff Posts Post Reply. Just a small tip for charge generation with summoners for Delve. Quote this Post. Cursed enemies have a 100% chance to grant a Power Charge when slain. I don't know a good way to generate charges when I first enter an area without having to use frenzy which would limit me to a bow for a spell-based build (technically I could use. Stack as many sources of frenzy charge (and other charges if you need) on kill. To bad I cant use them both at the same time. · +4% Damage per Endurance Charge. 56 votes, 35 comments. Assassin's Mark, +2. - Frenzy charges. It also leaves behind an area of chilled ground that deals damage over time and has a 25% chance to grant a frenzy charge when you kill an enemy within. 1. 50% chance to gain a Power Charge on Killing a Frozen Enemy Adds 15 to 25 Cold Damage to Spells per Power Charge Lose all Power Charges on reaching Maximum Power Charges Gain a Frenzy Charge on reaching Maximum Power Charges (10-15)% increased Cold Damage per Frenzy Charge. 1 Endurance charge on kill; 4. Deals (99-692) to (148-1037) base Fire Damage per Endurance Charge removed. 1 Power charge on kill 4. depends on build. Note that in my POBs, I will not include the 2 Frenzy Charges that I generate when I swap to my secondary weapons and the 3 Power Charges that generate when hitting the enemy with the Bladestorm + Power Charge on Crit + Increased Duration setup, if you are interested in the theorical damage with Frenzy + Power charges, look at this POB. As an int stacker you usually just grab a node which gives you 8% chance to gain endurance,power or frenzy charge on kill. Power Charge on Critical (PCoC) is lazy charge generation, 20% crit chance (from quality) and will give 12% more damage at max. Every 5 passives is approximately 70% increased often additional attackspeed as well. Buff grants 2% additional Physical Damage Reduction per Endurance Charge. Helm: Abyssus (Offensive) / Fractal Thoughts (Balance) / Farrul's Bite. Cursed enemies have a 100% chance to grant a Frenzy Charge when slain Cursed enemies grant (15-50) Life when Hit by Attacks Cursed enemies grant (8-25) Mana when Hit by AttacksNoxKnocksKnox • 2 yr. Frenzy charge generation - on hit, not on kill, sustaining during mapping is no issue because of blood rage, so single boss fight charge generation: 20% Quality Flicker strike gem: 20% 20% Quality Poacher's Mark: 5% 20% Quality Anomalous Blood rage (very expensive): 2% Sword Mastery: 8% Redeemer Body Armour: 10% Mark Mastery: 10% You have no frenzy generation (besides blood rage so you could be dropping frenzies on bosses), but you're using Ice Bite in your six link and +2 Frenzy Ascendancy. + (15-25)% to Cold Resistance. 1 Charge generation 5. A subreddit dedicated to Path of Exile, an ARPG made by Grinding Gear Games. Start as Shadow and make sure to pick up the Mana Leech. You can hit 4-6 notables with just the 8 starting travel nodes lost. You gain the Fortify buff, granting damage reduction. Combine this with the very underused Masterful Form slayer ascendancy, 3 max frenzy charges in the tree, Darkray Vector boots, and corrupted gloves, and you've got pretty much permanent up-time of 8 frenzy and endurance charges, even. Build Cost - High Budget: 50-100 div Power Charges: Playing with 10 power charges - Overcharge, Instability, Infused (Skill Tree), +3 Power Charge - Forbidden. Deals (56-394) to (203-1422) base Lightning Damage per Power Charge removed. You can guarantee 3-ish hits (assuming your accuracy is decent) per use of the skill with Multistrike. If 40% chance to get a frenzy charge on hit, that's 60% chance to fail. Supported skills also deal more damage per endurance charge and has reduced enemy stun threshold. Sorted by: 3. new lioneyes fall location on right side, huge amount of crit, crit multi, dmg, culling and frenzy+power charge generation. Oro's Sacrifice looks much more in line with my play style. 8m Shaper DPS - NOT ACCOUNTING FOR THE NEW KEYSTONE PRECICE TECHNIQUE which is 40% more - High chance that the keystone ends up along the path taken edit - 16. Additional Effects per 1% Quality: Supported Skills deal 0. Instead of 5% attack speed per charge, Frenzy Charges give 4% attack speed and 1% movement speed for each charge. Please note that I Don't care about flask usage and I am ONLY concerned about the efficiency of the tree and the bleed dps/interaction with the gearset. One shots packs in T16s and kills bosses so quickly that Frenzy generation never really comes up. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge. With Flicker Strike you want to be able to attack non-stop so you need to generate Frenzy Charges all the time. 02% of Elemental Attack Damage leeched as Life (5-15)% increased Attack. Here we will not be using any unique item , but we will combine several source of frenzy generation 1) Flicker quality => 20% chance to gain frenzy charge on hit 2) Blood rage => 25% chance to gain frenzy charge on kill (only for map) 3) Poachers mark => 25% chance to gain frenzy charge on kill (only for map) 12% chance to gain a Frenzy Charge when you Hit your Marked Enemy. power and frenzy. No, it is possible to hit tails twice in a row. ago. Path of Exile Wiki. "Frenzy charge more multiplier" is its own modifier, so they are all stacked together. In this Build, however, we utilize its powerful scaling to make it a proper standalone Skill. getting 20% duration allows you to be permanently up in power/frenzy charges. Critical Strike Chance is increased by chance to Suppress Spell Damage. - 21% increased damage. Power/frenzy charges for spectres. Terminus Est - One of the best leveling weapons that ensures a steady Frenzy Charge generation and a lot of damage. There are support gem and unique that can get. 5% base crit and charge gen at the cost of a curse and "Cursed enemies take 20% increased Extra Damage. A couple of options, really. Auras. Gain (1-3) Power Charges on use. Fangheart25. Take the frenzy on hit for example, any build that wants easy frenzy charges like that probably also wants the frenzy charge node you're sacrificing. Everything that you listed will work with ballistas, except the frenzy charge generation. This page was last edited on 3 February 2014, at 15:53. Power charges are one of the three charge types. There are tons of ways to outright generate power and end charges on hit with no strings attached--there are only the 3 methods I listed above to generate frenzy charges on hit (Instead of on kill. That is, each hit on an enemy has a 20% chance to generate a frenzy charge. And incidentally, just having the mastery alone should actually just sort you out from the beginning without needing the implicit; Raider's own charge generation and frenzy duration investment from charge leadups should be more than enough to sustain between looting sessions. French87 • Additional comment actions. 1 Charge generation 4. With at no point in a few minutes testing the Frenzy charges managing to drop (so always less than 10 seconds over the course of 3 minutes). Preferably I would get really strong endurance charge gain, and would utilize immortal call to cover a lot of the big hitsthat bloodnotch tech demands I solve for. I use spectres to generate power and frenzy charges. Power Charge are associated with Intelligence. 1% chance to gain a Frenzy Charge when you Hit a Unique Enemy Buff grants 0. 00 seconds 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy Charge on Hit Buff grants 20% increased. 3. Killing an enemy while this buff is active refreshes the buff duration, and can. The idea I landed on was doing frenzy->multistrike->fortify in one of my two. Default cap of 4 charges instead of 3. I am using the Baron and zombies for damage with specter support. 4 seconds. Mod Id: DamagePerFrenzyChargeEldritchImplicit2: Name: Groups: AllDamage: Mod type: DamagePerFrenzyCharge: Mod domain: Item (Id: 1) Generation type: Searing Exarch (Id. MAX POW/ (FRENZY CHARGES) = 8/9. You can only have one Mark at a time. <One Frenzy Charge mod and Two Power Charge Mods>. • 5 yr. Power charges are one of the three charge types. 22 votes, 12 comments. If your build accommodates or revolves around both the generation and scaling of a charge or charges, then you should start to look at. You need a way to generate more charges. 6 = 0. Build more endurance charge generation. . Frenzy Charges fit into any build but are especially easy to generate for Dexterity-based, melee and Bow builds. (20-25)% chance to lose a Frenzy Charge when you. this because Dominating Blow minions stay alive for a long time, which means Carnage Chieftains have plenty of time to give them a frenzy charge every 4-6 seconds. Fangheart25. Tree gives 25% reduced, Awakened. 4. This is typically how flicker is done today; start with a decent chance to generate a frenzy charge, and then multistrike to gain 3 chances to get your frenzy charge(s). (25-30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons. One Step Ahead : Your Action Speed is at least 108% of base value, and Nearby Enemy Monster's Action Speed is at most 92% of base value. Chances of generation on the same event should work additively, so it should be possible to gain a chance of 100% to generate a charge, provided the relevant modifiers are actually obtainable. I do have 2 Terminus Est in storage. Updog_IS_funny •. <Two Frenzy Charge mods and one Power Charge Mod>. In order to generate frenzy charges you can use a combination of Charging Offensive notable (can anoint it) and a body armor shaper mod which gives 10-20% chance to gain a frenzy charge when hit. Gain a Frenzy Charge on Kill. I also had low life still ticked in my pob from my raider build (I used Rathpith globe and dissolution. 5% base crit and charge gen at the cost of a curse and "Cursed enemies take 20% increased Extra Damage. Press Vaal Haste once setup completed. Very softcore strat but kind of fun anyway. this would be a bit more expensive. (1-2) to (18-20) Lightning Damage per Power. Badge of the Brotherhood has a unique mod that "Your Maximum Frenzy Charges is equal to your Maximum Power Charges". 49: 20: Precursor's Emblem Precursor's Emblem Sapphire Ring Requires Level 49 +(20-30)% to Cold Resistance +20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum Life <Three Frenzy Charge. Frenzy: 12% More damage, 12% Attack Speed, 12% Cast Speed Endurance: 12% Physical damage reduction, 12% All elemental resistance There's a lot of different ways to get the charges including: FrenzySupported Attacks deal (2-39) to (4-72) added Physical Damage with Weapons while you have at least 10 Rage. Additional Effects per 1% Quality: Supported Skills deal 0. 1 Damage per frenzy charge 5. (Not so important at this moment). Charge-maxing as a necro summoner. Attack Damage: (115-135)% of base. They grant a temporary buff associated with intelligence and represent an increase to concentration and arcane energies during combat. 52 x 0. Use CwC Cyclone SRS with Mother’s Embrace belt and 5x Writhing Jars. Preferably I would get really strong endurance charge gain, and would utilize immortal call to cover a lot of the big hitsthat bloodnotch tech demands I solve for. 50 (T3, T4) 20% reduced Effect of your Marks. One way is to get aspect of the cat to switch forms more often (for example less dur linked to it) to more often get your charges. The cooldown can be bypassed by expending a Frenzy Charge. Could do it with a Trickster now that triggering the spells could spend the mana, while keeping the flicker itself free to use with weave the arcane, which would probably work better. But let's just take the 20% base for math purposes. Currently the best way I have of generating Frenzy Charges on a boss is by using Frenzy. on attack builds for mapclear, frenzy charges are the easiest to generate. -----Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. 22 Ancestor. The fact that the Totems can benefit from Fortify and Endurance Charge generation makes it viable. 532K subscribers in the pathofexile community. No rares or uniques can replace Darkrays. 1. Carnage chieftain (frenzy) and Host chieftain (power). Then I've been thinking about endurance charge gen (or frenzy). Quote this Post. I see you already have a dual curse setup, so it's something that might be worth trying. 3. 2013 07:30:16. 22 Path of Exile Build Guide. 532K subscribers in the pathofexile community. The physical damage reduction is effective against hits and non-hits such as bleeding. They are associated with strength and represent a temporary increase to the ability to endure pain during combat. From Path of Exile Wiki. Terminus Est - One of the best leveling weapons that ensures a steady Frenzy Charge generation and a lot of damage. Oro's sacrifice with passives to gain high chance to burn and multi strike gem. Each charge grants an automatic 5% increased attack and cast speed bonus, but Frenzy gets stronger for every charge you have. Graceful Assault now has onslaught effectiveness, making it a mini Avatar of the ChaseOnly need to 5 link in the original build. Anomalous triggers on hit, and so will never give "you" the charges because again the credit is going to the totem, not "you". Don't forget low life with a shavs. 1 Endurance charge on kill 3. For me it is No Leech and Possessed Bosses, with No Regen, Physical Resist, and Immune to Stun being annoying. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0. Gain 1 Endurance Charge per 5 Power. Fires an additional Projectile Melee Strikes target 0. 5% increased Attack Damage This is a Support Gem. I have looked at the necromicon, but it doesn't even list the carnage specters. 4. Most on hit stuff won't work. If you're able to generate power charges and Tulfall isn't a big DPS loss, it can be viable on heiro to take +1 power charge (so 5 max) which will make it very easy to sustain capped frenzy charges. Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming . The unique amulet Eye of Innocence can trigger the charge generation without needing to rely on enemies hitting you. Requires Level 36, 35 Str, 35 Int. 3. Using the syndicate mod "5% chance to gain frenzy charge on critical strikes", by having a high attack speed, high crit chance and a lot of arrows, we will have 100% frenzy up time against. 1 Charge on kill 5. Either by increasing the chance for frenzy charge on hit, or by doing more hits per frenzy charge (for example aw. Same issue with the body armor mod "10% chance to gain a frenzy charge on hit" I increased arrow count to 20 with Barrage Volley Fire and would never gain more than 1 charge per attack. What you do is: calculate the chance of failure by multiplying the %. HIGH COST:. Notable options are Blood Rage, Green Nightmare, Overcharged notable, Precursor’s emblem, etc. not gonna be a huge dps increase but it's an easy one and without it being 6L a quite cheap. Second: Annoint or get Charging Offensive. Bleed Max Frenzy Charge Raider(Help) This is my THEORY crafted Bleed raider. Killing an enemy while this buff. LESS RELIABLE OR ONLY RELIABLE WHILE MAPPING -veiled ring mod -elder/shaper mods on amulet, weapons -redeemer boots/weaps -endurance on melee stun gem/mod, commonly. 25% chance to gain a Frenzy Charge when Hit: Body Armour: 4% increased Attack and Cast Speed: 50% chance to gain a Frenzy Charge when Hit: Body Armour: 5% increased Attack and Cast Speed: 100% chance to gain a Frenzy Charge when Hit: Body Armour (10-12)% increased Attack and Cast Speed during Onslaught: 500% chance to gain. #6 Power/Frenzy charges. • 5 yr. 1% additional Physical Damage Reduction per Frenzy Charge. Ghost Dance and Escape Artist synergize well with the fact that we blind everything, and push us into going evade/dodge as our primary defense. If its just for frenzy charges then all you need would be Frenzy- FA. - 15% movement speed. Charges can also be identified by having a specific silver border around the icon. It also grants a chance to gain endurance charges or frenzy charges when hit while channeling. Supported Skills have 15% chance to Freeze. You pick it for a 10% multi and frenzy charge generation with no degen which is helpful for VP. Refills as you kill monsters. Doedre's Elixir. 00 Seconds. 0: Skill Tree reworked: Impact and Overwhelm now only require 2 points to reach. More precisely, whenever the player gains an endurance charge, a frenzy charge or a power charge, each party member within a radius of 120 units will also gain one charge of the same type. On my CI ethereal knives witch I've been using poachers mark to generate the frenzy charges, it also gives you double flask charges which can be pretty useful. 10% increased Accuracy Rating per Frenzy Charge. - 4% more damage. Frenzy. From Path of Exile Wiki. 6% chance to fail or 78. Effectiveness of Added Damage: (115-135)% Requires Level 16 Performs an attack that gives the character a frenzy charge if it hits. It also assists with Frenzy charge generation on unique and rare enemies. 92 seconds. 2 Movement speed per frenzy charge 5. Explosion mod is also strong if you want more clear. 25% chance to grant a Frenzy Charge when Hit Which makes it part of the curse itself. Get the charge mastery for extra damage per charge. Frenzy + PCoC + inc accuracy is a great 3-link for a lot of wand builds. swords_meow • 6 mo. I use frenzy - pcoc - faster attacks - gmp (isn't needed with reach) Lemus05. 3% increased Poison Duration per Power Charge. 20% chance to gain a Frenzy Charge when you Hit your Marked Enemy. Right click to. Don't forget low life with a shavs. 82 votes, 27 comments. 25 seconds) for each gem socketed in it. There's a monkey that grants each charge type whenever it warcries, which when linked to blood magic is spammed like a mofo. Spiritual successor to…It lets you have those charge bonuses permanently. You spawn a bunch of corpses with unearth, you bodyswap to the corposes you spawn, you explode from bodyswap and kill a bunch of crap, and then your 2nd frenzy attack spawns the orbs from volatile dead. • 2 yr. 23% chance to lose a frenzy charge on using a travel skill. Oro's sacrifice flicker strike is one of mainstream builds though as it has topclass clearing speed of maps, but you may have trouble with. 02% of Elemental Attack Damage leeched as Life (5-15)% increased Attack. 6 Frenzy charges is 90-138; resulting in 159-241 damage; surpassing Added Cold. You can initially have up to three charges of each kind (power, frenzy, and endurance), which will last for 10 seconds - but as you've noticed, you can refresh this duration indefinitely. Precursor's Emblem. Gem; Absolution Absolution Spell, Minion, Duration, Physical, Lightning, AoE Level: (1-20) Cost: (9-26) Mana Cast Time: 0. The cooldown can be bypassed by expending an Endurance Charge. Veiled Hybrid "Global crit chance / Chance to gain Frenzy charge on crit. this would be a bit more expensive. A Rare Quiver with “Chaos Damage over Time Multiplier” (Hunter), “Bow Attacks fire an additional Arrow” (Shaper), “High Life and a 5% Frenzy Charge on Critical Strike” Bench-craft For crafting Rare items, you can check out all the affixes that can roll on an item base, depending on its level, influence, and many other factors, using. 20% reduced Effect of your Marks. Play raider. Raider's own charge generation and frenzy duration investment. Replica gives endurance charges as well which makes it pretty much the best chest in the game for a lot of builds at the moment. 6% increased Critical Strike Chance per Frenzy Charge. NORMAL: Rare crit armor or 6L hyrri. Red trail and Golden rule to generate frenzy. The only way you're gonna get permanent frenzy charges on bosses is with oro's, terminus, or golden rule/red trail. CoronaLVR. From Path of Exile Wiki. 00 secCan Store 1 Use(s)Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. 5% increased Movement Speed per Frenzy Charge +1 to Maximum Frenzy Charges 40% reduced Frenzy Charge Duration 25% reduced Light Radius 2% chance to Dodge Attack Hits per Frenzy Charge "Sirrius flew on wings of light, faster than wind, faster than thought. hohohohohohoaaa. If you get 40% Conversion that gets you to 100% Phys to Cold. However, each time the effect triggers it will only cast one of the socketed spells (chosen at random from gems socketed in the helmet). 400 (T3, T4) 50% reduced Frenzy Charge Duration. Tree gives 25% reduced, Awakened Swift. Frenzy charges get, well frenzy. often very cheap builds could also just look at poeninja and look for builds which use farruls. It will allow us to get Endurance/Power/Frenzy charges from out warcries. minimum_added_cold_damage_per_frenzy_charge: 8: 8: 2: maximum_added_cold_damage_per_frenzy_charge: 12: 12: Spawn weights # Tag Weight; 1: quiver_elder: 400: 2: default: 0: Generation weights # Tag Weight; Modifier sell price #. yours is 778dps, while it can roll up to 833dps. 1% chance to gain a Frenzy Charge when you Hit a Unique Enemy Buff grants 0. Level: 1–20. Frenzy charge generation to sustain flicker: The downside of Flicker Strike is that it consumes 1 frenzy charge each cast to bypass its 2sec cooldown. Jump to navigation Jump to search. 2. (since crits force ignite, so your charge gen is better with crit) try to get a better Oro's btw. Frenzy if you have a wand, so on, so forth. Gain a Frenzy Charge on Kill. Cursed enemies have a 100% chance to grant a Frenzy Charge when slain Cursed enemies grant (15-50) Life when Hit by Attacks Cursed enemies grant (8-25) Mana when Hit by Attacks NoxKnocksKnox • 2 yr. Cannot support skills used by totems, traps, or. ago. 3L probably all you need. 300 (T3, T4) -1 to Maximum Endurance Charges. Reservation Mastery. 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy. Well, you could try to make the on-kill frenzy charges into a consistent source of charge generation. 1. This build utilizes two frenzy charge generators - Blood Rage, that will give you chance to gain a frenzy charge on kill and the Terminus Est unique sword that will generate 1 frenzy charge every time you deal a critical strike. Note that non-influenced chests are VERY powerful with the new exarch/eater implicits. Two-Stone Ring Requires Level 49 + (12-16)% to Cold and Lightning Resistances 5% increased maximum Energy Shield. Basics. Effectiveness of Added Damage: (115-135)% Requires Level 16 Performs an attack that gives the character a frenzy charge if it hits. Nothing about frenzy has changed, it has never granted frenzies without you using the skill, so unless you were using it last season then decided to stop using it this one, there was some other source of frenzy charge generation. Might as well slot in Terminus Est as well, it's not very expensive and you can use it in like act 5/6. If a non-unique enemy dies while affected by the debuff, the enemy's. You can min/max with +1 power charge ring implicits. Physical Damage Reduction per Endurance Charge: 15%. Charging Offensive is a notable passive skill that grants increased attack damage and attack speed with channelling skills. But it says Cursed Enemies have a 0. Charged mines gives a 31% chance to generate a frenzy and power charge per mine detonation which is targeting an enemy. As the build become more rely on power charge to gain critical chance, "Blind Support" on Frenzy setup will be replaced by "Increase Critical Strike Support" to allow more reliable. 3. I still use Blood Rage, as the increased attack speed and the life leech is still very good, and using it gets me to 50% total frenzy charge generation, getting me to my max frenzy charges, which is currently 7, in only one or two packs when mapping. 2-168)% of Base Attack Damage 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy. Frenzy Charges are the main focus of this build. Vennto. Instead of 5% attack speed per charge, Frenzy Charges give 4% attack speed and 1% movement speed for each charge. Every charge gives us: - 10% increased attack speed. Disciple of the Slaughter wheel is nearly as strong as Avatar of the Slaughter minus the +1 frenzy charge. Frenzy generation and corpse explosions in one 30 kilpsz • Deadeye • 4 yr. It has a cooldown that is bypassed by using Frenzy Charge. They are visualized as glowing red orbs surrounding the character. BumpNumb. Legend fades to myth, and even myth is long forgotten when the build that gave it birth comes again. getting 20% duration allows you to be permanently up in power/frenzy charges. We pierce our sides. It's not a relic I'd entirely build around - but Frost Blades Trickster takes a good amount of. • 7 yr. 1 Charge generation 3. For endurance charge, you get a warcry which is fair easy for everyone who want to use endurance charge. So with 2 spectre slots either by tree, boots, or whatever else you can have 1 granting power charges and 1 granting frenzy charges!Late to the post but whether it's meta or not, it does seem like one of the best ways. I personally don't like the item but I think it's reasonable to use it to cast maybe up to 2 spells as long as you don't. We fracture and splinter. 02% of Elemental Attack Damage leeched as Life Place into an item socket of the right colour to gain this skill. Redeemer "Frenzy on hit" chest mod, as guys said here, is the easiest. Fantasy. 4% increased Attack Speed per Frenzy Charge. 1. Frenzy is an active skill gem. 1% chance to gain a Frenzy Charge when you Hit a Unique Enemy Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. You attack with frenzy at target location, triggering your main hand (left side) poets pen. It's one of the only ways you can apply -25% Exposure with Ancestral Bond, and you get Power + Frenzy Charges while doing it. Hi! I'm playing a necro with 3 slave drivers and 9 zombies. Cast Speed per Frenzy Charge: +20%. By stacking multiple sources of "per frenzy charge" buffs with extra maximum frenzy charges to get insane amounts of buffs. It is the latter - (4+4+4)%.